πŸ“
Transforming Content
Learn how to move, scale, and rotate 3D content in Scene Viewer.

Moving 3D Content

Move the model by taping the screen with one finger and moving the finger around the screen.

Scaling 3D Content

Scale the model by pinching the screen with two fingers.

Rotating 3D Content

Rotate the model by placing two fingers on the screen and moving them in a circular motion.
You can also use two thumbs and move them up and down, each thumb in the opposite direction.

Adding Text to 3D Content

If you'd like to annotate the content, go back to the console and add metadata to add text. After adding metadata relaunch the experience.
The following keys are words the system uses as pre-defined metadata keys to add and design text:
Keyword
Type
Options
Description
annotation<NAME>_content
string
Any string.
Text to appear with the 3D content
annotation<NAME>_position
float,float,float
Any triplet of positive or negative numbers.
Position of the text relative to the 3D content
annotation<NAME>_normal
float,float,float
Any triplet of positive or negative numbers.
Normal vector defining the "front" of text relative to the 3D content
For example:
Key
Value
annotationName1_content
Empire State
annotationName1_position
1,1,1
annotationName1_normal
-0.1,0.5,0
Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changed to take effect.
Can't see the text? The original size of the model might affect the annotations' coordinate system and displace the location of text. We recommend placing your annotations at 0,0,0 first and then fine tuning the coordinate of each axis.

Controlling 3D Animations

Controlling animations requires that you to upload pre-animated 3D assets that have a built-in animations list.
If you'd like to control built-in animations of the content, go back to the console and add metadata to control animations. After adding metadata relaunch the experience.
The following keys are words the system uses as pre-defined metadata keys to control built-in animations:
Keyword
Type
Options
Description
autoplay
boolean
Either 'true' or 'false'.
Default value 'true'.
Play the default animation automatically.
animationsTrigger
string
Either 'click' or 'after'. Default value 'click'.
Play the next animation by clicking the model or automatically after the previous animation.
animation<X>_name
string
Any string that matches a name of an existing built-in animation in the asset's pre-defined animations list.
The animation's place in the sequence of the animations that is presented.
animation_loop
boolean
Either 'true' or 'false'.
Default value 'false'.
Play the animation once or in a loop. This option is available only if 'animationsTrigger' is not set to 'after'.
For example:
Key
Value
animation1_name
walking
animation2_name
running
Remember to relaunch the experience after adding metadata with Scene Viewer experiences for the changed to take effect.
Last modified 4mo ago